3d models rpg maker mv
Those custom resources are only possible because RM stayed 2D. If you plan to make a game alone or with a friend or two, then kick any thoughts of going 3D - unless you want to make only clones of existing games using the same given default resources.īy the way - a lot of the people here are whining because many RM-games use the same default graphics, and demanding that the game developers should make their own custom resources. There are reasons why 3D-games are usually done by (large) teams, but 2D games can (and have been) done by single developers or small groups.ĭo you have that team of people skilled enough to give you the 3D objects you need for your game? Then count yourself lucky and use Unity or other 3D engine. How do you do that in 3D? Everyone knows how to place a pixel in a paint program, but how many of you even know how modeling, texturing, rigging and all the other steps of creating a 3D object are done?Īnd when you know how to make a 3D object, that is still a lot more work - depending on the wanted quality, it usually takes weeks to make such a new 3D object instead of the hours needed for a 2D picture. And depending on quality and skill, it usually takes between a dozen minutes to one or two days to make such a tile of a basket. The result would depend on your training and experience, but everyone knows how to do something like this. Now in 2D that is opening a graphic program like GIMP (or even Paint for that matter), making a tile grid (48x48 pixels in MV's case) and fill those pixels by clicking colors into them.
Yes, 3D has some advantages like scalability, and it might look good when done correctly - but have you ever thought of the disadvantages of 3D?īecause if 3D had no disadvantages, everyone would already have switched there.Īnd the disadvantages are the skills and worktime needed for it.Ĭonsider this scenario - you're making a game, and for some reason you want a basket that mixes skulls and apples - something that does not yet exist.